this page is for all information about the server as it pertains to playing
below is the Table of Contents
this is the list of mods we have installed that affect gameplay
VanillaTweaks + Antisemitism Begone merged with Elmakers Resource Pack Merger (put VanillaTweaks first because Antisemitism Begone is out of date) with some polymer resources as well.
Arcana Novum - this mod is an extensive magic mod that adds tons of neat items to the game, and is the server's main focus mod
Yggdrasil - huge lore and structure mod
Vanilla Fireflies - increases fireflies for magical vibes
Battle Towers - adds a new structure as another optional combat challenge for good loot
No Chat Reports - this is an adults only server and we can hash stuff out ourselves if anything arises. that said there is a chat mute mod if someone decides they want to be a nuisance.
ReVault - trial vault restocker
Universal Graves - adds gravestones, they're configured to only allow up to 3 active graves at a time so if you die a fourth time, the first grave is broken.
Showcase Command - this lets you showcase an item, inventory, etc, and brag, for fun
Links In Chat - simple mod that adds a /link command to send links in chat
Enchantment Extraction Book - allows you to extract enchantments from items onto an enchanted book
Fabric Mail - this is a simple mail mod that lets you leave messages for offline players and such, and also serves as the admin message system
Boss Music Mod - this adds boss music for the ender dragon and wither. it's cool.
Styled Player List - styled player list, simple
Looting On Axes & Maces - it should work this way so it's added
Simple Voice Chat - required client side to chat, not required to join - this is a simple voice chat mod that's also the one you've probably seen on like any of a million Minecraft SMP youtube videos
Talhanation's Small Ships - required client side - this is a really cool ship mod that adds some sailing ships to the game
Wraith Waystones - required client side - waystones mod that costs xp to use
Potion Cauldron - required client side - this adds potion cauldron functionality from bedrock
Pedestals - required client side - this mod is there to allow you to display your items and make a trophy room more aesthetically than just with item frames
Traveler's Backpack - required client side - this is a super cool backpack mod!
Pet Transfer - required client side - this is a simple pet ownership transfer mod
Accessories - required client side - this is an accessories mod and allows you to wear backpacks and also wear banners like pillager captains do on your head so you can get some extremely cinematic raids if you choose to engage in PVP
Nemo's Woodcutter - required client side - this is like the stonecutter, just, for wood. yeah, it's self explanatory
Xaero's Open Parties And Claims - recommended client side - this is the open parties and claims mod, it's meant to work with Xaero's World Map and Xaero's Minimap mods, which are also recommended
Right Click To Harvest - this mod lets you right click on crops to harvest them, no replanting needed. fortune hoes also work, and hoes also let you harvest in an area around the one you clicked on, and harvesting also gives you xp. this mod basically buffs everything about farming
Tectonic World Generation - this mod overhauls world generation and it looks awesome. it makes rivers wider and more continuous with less breaks and interruptions, and makes things a bit bigger and more epic, and pairs nicely with smallships listed above
Monster Spawner Upgrades - this is installed as a datapack and lets you upgrade monster spawners.
Mineable Spawner - pairs with the spawner upgrades.
Mobs Drop Eggs - pairs with the spawner upgrades.
Vanilla Tweaks - Data Pack - Crafting Tweaks
this is a list of Clans, Organizations, Coalitions, and Enclaves on the server. you may ask why the distinction? well they are as follows:
Clans function with large, set territories, typically containing many Cities or Outposts, ones they tend to be very defensive of, and often issue Banishments and KOS (Kill On Sight) orders. some even have guard members, and police, however they typically focus on peace and a strong militia to be ready should their territory come under attack, or should someone attempt a raid on one of their cities. with security and territory comes a price though, strong governments that are inflexible, strict codes of honour, and more rules than others. they typically make the most treaties, typically for trade and peace, among other things
Organizations are typically for profit and selfish, they have limited set territory around their main hub where they manage all their assets from. they tend to have looser codes of honour, but more rules, but also more freedom to do what you want outside the hub. they tend to be focused on trading, and cargo running, with a strong interest in ensuring those in their ranks prosper, as well as lining the shulkers of those in the leadership even moreso. some may have a focus on exploration as well, profiting off of selling maps to unknown territories, however this is less their focus due to the inherent danger in exploration, and chance of losing assets.
Coalitions are typically vast agreements between multiple land claimants through a large territory with simple rules and codes of honour, typically revolving around defending one's own, and the Coalition itself and minimal rules. they are typically broad, loose, but fiercely loyal groups that defend their own with a passion and fire seldom encountered, as the Coalition's territory isn't just territory, it's their homes. they tend to have tight knit bonds and a strong sense of community, however some members tend to be private, and are respected as those that are private are typically a force to be reckoned with should they make some noise.
Enclaves are a weird one, the oddball of faction classes, they typically have no set territory, instead opting for Bases and Outposts within the group, owned by members of the Enclave, with a main base belonging to the leader. they typically have few rules, and few codes of honour, mostly focusing on leaving other members of the Enclave alone. they are typically fiercely loyal and extremely defensive of their Bases and various secure locations, as most are their homes, as is the case with Coalitions. having no set territory outside their bases and secure locations however, they tend to be nomadic, typically filled to the brim with ship captains and wanderers and explorers, all of which make their influence vast, as well as passionate builders that make their Enclave's Bases and secure locations deadly to those not within the membership, as well as highly defensible to outsiders, even by a single person against entire fleets and armies. if you find a hidden bunker or a small base tucked away with tight security and armaments to make anyone squirm, it's likely an Enclave base, and best left alone, and should you cross paths with an Enclave ship, engage at your own peril, for they are some of the most accustomed to the dangers of the farthest reaches of the world.
this is the main clan of the server, the central one that is run by the Admins and not random players. it is centered around spawn
it's the primary clan every player is a member of by default, and has no requirements for membership, except following the Codes Of Honour on the Rules & Joining page.
Northwest Corner: -600 by -600
Southeast Corner: 600 by 600
the Honour's Cradle clan values honour, and mutual respect above most qualities in life. it's designed to be peacefully oriented but fiercely defensive of our territory to those who would wish to violate that. its goal is to defend new players, and all who wish to lead a peaceful life within the walls of the city, while prospering with strong trade agreements and peace treaties. Honour's Cradle welcomes all, so long as they can follow the codes of honour it holds dear.
this clan is a group of ragtag pirates, assassins, bounty hunters, builders, magick wielders, and passionate people seeking freedom from whatever, with loose and minimal rules. we're tough, we stand our ground, and we take no shit. we formed the Enclave for the sole reason of banding together under a unified banner, and codes of honour, with the express purpose of doing what we want, when we want, how we want, where we want, all with respect to those who respect us of course. we conduct our business with Respect and Honour, factors that make Honour's Cradle Clan an ally, albeit one we owe minimal obligations.
Leader's Base: Blackstone Island where The Voidspire rests
various Bases & Outposts, any one flying the Enclave's banner
on the Rogue's Enclave page you can find our goals and purpose, Codes Of Honour, our Rules, and how to earn Membership in the clan.
a neutral-aligned peaceful faction for those who wish to ensure a right to a peaceful existence without threat of attack by other factions
eastern coast of the Lighthouse Sea, including the town, canals, and subway tunnel.
any bases owned by a member of the Lighthouse Coalition should they fly Coalition banners on base
for more info see The Lighthouse Coalition page
there are special rewards that are event and/or special requirement based that must be given manually by admins, see the linked page for more details on how to earn these rewards